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The growth of the Spanish video game industry

Great achievements on the penitential path

One of the biggest companies in the Spanish video game industry, and one of those that has contributed the most to it, is undoubtedly The Game Kitchen. And I say company, because it has managed to make the leap from being a development studio to offering much more to the infrastructure of the sector in Spain.

Javier Larrea

21 December 2023

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The Game Kitchen still has a long way to go and bags of potential. This year they have managed to bring to market one of the most eagerly awaited and successful video games in the industry in Spain and around the world. They have continued to sponsor projects via their incubator and have also set up another new office in the Canary Islands, opening many doors to new projects that we may see starting next year.

After creating several projects for different companies outside the sector. The Game Kitchen launched what would be its first success using a Kickstarter campaign - Kickstarter being the crowdfunding platform par excellence in the world of video games. The Last Door, despite being a point and click horror game with a very retro pixel-art style, managed to attract enough people to finance the project, collecting just over €5,000. But, as the studio based in Seville has shown us over the years, it is not in their DNA to pause for breath for too long, and it was after this first project that they managed to grab the attention of both the press and the general public with their next project.

The announcement of Blasphemous was, without a doubt, a major milestone for the Spanish video game industry. By taking the idea of holy week (as Easter week is known in Spain) and pulling it into a very dark world, they managed to captivate thousands of people all over the world. That campaign was one of the most successful on the Kickstarter platform, raising more than €300,000, no small sum, considering that it was the second most market-focused project that the Seville-based studio had come up with.

Thanks to the results obtained with Blasphemous, the studio started to take on a lot more staff and to create new projects, Blasphemous 2 being the most important, All on Board, a virtual reality proposal where users can play officially licensed board games, and also one of the most interesting proposals of recent times in the entire video game industry: Billete Cohete.

With the creation of Billete Cohete, The Game Kitchen was no longer just a typical studio, it become one of the fundamental pillars of our video game industry. Creating an incubator with a very well designed and structured work methodology where they would pay the salaries of a development team of up to 5 people for a period of 6 months to develop a game with an idea that could be sold. A fully developed video game that would go directly to publishers all over the world. So far three have been announced, one of which is already on sale: Escape from Galaxen.